Playing now · Puzzle 01

The Stride welcome screen

You spotted the mess in the reel. Here's why it's a mess — and how a designer fixes it.

Read the teardown → See all puzzles →
UX teardown · 01

First, look again.

This is the first screen a brand-new Stride runner sees. Not a settings page. Not a paywall. The welcome — the moment the app has your full attention and your lowest patience. And in that moment, it asks you to do a surprising amount of work.

Before
STRIDE
Welcome to Stride! 🏃
Track every run, follow adaptive plans, join weekly challenges, sync your watch, share to the feed and unlock badges as you go — Stride is built for every kind of runner.
Send me tips, product news, partner offers and marketing.
Have a referral code?Enter →
Create account
Log in
Continue with Google
After
STRIDE
Your first training plan is ready.
It takes 20 seconds to start.
Start running
I already have an account

One screen. Three asks. Zero clarity.

The screen isn't ugly — that's what makes it sneaky. The real issue is that it stacks three unrelated requests on top of each other and gives them roughly equal weight.

1
Read a paragraph of marketing.

A wall of "track every run, follow plans, join challenges, sync your watch…" It sells you the whole app before you've used any of it. You skim it, feel vaguely guilty for skimming, and move on.

2
Decide about a pre-ticked opt-in.

Buried under the welcome text, styled to look like terms & conditions, is a pre-ticked box signing you up for marketing. It's a real decision disguised as fine print — the kind you only notice after you've agreed to it.

3
Consider a referral code.

A dashed box adds a fourth path. Most new users don't have a code, but now they're wondering: should I? Am I missing a discount? If I tap this, did I still opt into emails?

…and then choose between two equally-loud buttons.

"Create account" and "Log in" carry nearly identical visual weight, so even the primary action isn't obvious. Add "Continue with Google" underneath and the single most important tap is competing with four other things.

"Every one of these is defensible on its own. Together, they turn a welcome into a quiz."
Why it hurts

You're doing the app's thinking for it.

Designers call this cognitive load — the mental effort a screen demands from the person using it. Every extra choice, every ambiguous label, every "wait, what does this do?" spends a little of the user's attention. And attention is the one thing a first-time user has almost none of.

Stride front-loads that cost at the worst possible moment. Instead of "great, let's run," the new user feels "ugh, paperwork." Some push through. Many quietly close the app. That drop-off never shows up as an angry review — it just shows up as a number.

The lens: Filter → Seek → Act → Store

Every time someone interacts with a product, they run these four steps — in this order:

1
Filter the information — what do I even look at?
2
Seek its meaning — what is this asking me?
3
Act within a limited window of patience — what do I tap?
4
Store the experience in memory — how did that feel?

Stride fails at step one — filtering: there's too much to filter, so seek and act get expensive, and store leaves a bad taste.

The fix

One screen, one decision.

The fix isn't prettier buttons or a nicer illustration. It's removing decisions.

01
One clear ask.
A single obvious next step: Start running. "I already have an account" sits quietly below — present, never competing.
02
The opt-in moves.
Marketing consent doesn't belong in the doorway. Ask it after the first run — plainly, unticked.
03
The referral code moves.
An optional field inside account creation — available to the few who need it, invisible to the many who don't.
04
The wall of text goes on a diet.
One confident line: "Your first training plan is ready. It takes 20 seconds to start." What happens next, not everything the app can do.
The rule worth stealing
One screen should ask for one decision.

When a screen feels cluttered, the answer usually isn't better styling. It's fewer decisions.

All the puzzles

01 Live
Stride welcome screen
Competing CTAs · cognitive load
02 Next up
Wander free trial
Drops next week
03 Soon
The checkout that loses the cart
Follow to catch it
04 Soon
The settings screen nobody can search
Follow to catch it
UX Internship
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